Why does his elbow suddenly jerk back? Must be the frames per second! Want to go the extra mile and throw in another frame? Oh but wait your 2nd frame has an elbow too far back and it messes up how smooth the animation looks. Starting to look better! That's all you need. So you add a frame in the middle of the arm going out. 2 frames of animation, standing and a full extended punch. If anything a poor CPU or GPU can make a 3D game look choppy as the processor or video processor can't keep up. Never once have I looked at a NES, SNES or Genesis game and thought wow that looks pretty choppy. If it looks like there should be a frame between 0 and 1. ![]() ![]() It depends on the animation and what you need ti for.Īs for the choppiness, how well is it animated rather than how fast its played. I usually do image_speed = 0.2 or 0.3 and it seems to work fine.
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